![]() Surprise surprise, the boss sprites are on Single Sprite sprite sheets. so the only way to avoid that is to have the original image be the specific size you're wanting.ĮDIT: However, you can extend the size of a given sprite to a boss sized sprite (96*96 pixels) if you save the file name with a $ in front of it.Ī neat trick for overworld mapping is to use 2 boss sized sprites by cutting the desired animation in half and put them next to eachother, thereby making a sprite/animation take up the space in between 4 desired tiles (useful for realistic smoke/steam placement from volcanoes or mountains)!ĭid you even process what I wrote? Did you even look at the sprite sheets for the boss sprites? don't know if that effects what you're trying to do.Īs for making an image LARGER - you WILL experience some kind of pixelation to the image no matter what because think of it this way: You're taking an image with clearly defined pixels and by making it larger, all you're really doing is adding more pixels to it. If all else fails, there IS a Yanfly plugin which will allow you to scale up or down an image directly in game, however, the image will constantly be that size throughout the entire game. ![]() ![]() ![]() meaning it shouldn't look pixelated or blurry. When you design your sprite, keep this in mind.Īlternatively, If you start with a large image and scale it down to the proper size in an image editing software (GIMP, Photoshop), you shouldn't lose any resolution on the image itself. ![]()
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